stardustcboy's Diaryland Diary

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...Cock Game Answers, Dawn of the Dead, and a bit about 3d Animation...

wooHAW! the Cock Game II answers are in! it seems your dear narrator came in at second place! yippee! do i get any sort of consolation prize? a silver medal? a cookie? i like chocolate chip...homemade is the best! ;-)

i thought for sure i had guessed phangasm's cock right but oh well...it's tough when there's no frame of reference. i'm surprised at the guesses people put forth to my cock. D is the closest as far as shape and size, A and I are way off. so yes, L is the final answer...that's my penis all right. i guess now it's lost all its mystery!

so i went out and bought the Dawn of the Dead unrated version! sadly, i'm an idiot, and bought the FULLSCREEN unrated version instead of the WIDESCREEN unrated version. What. The. FUCK! why can't these damn companies just fuckin' put it all on one disc, huh? why do they have to fuck with me and make like 50 different versions of the same goddamn movie? next thing you know they'll release the super-unrated-happy-fun-time-director's-cut-with-collectible-stuffed-zombie-plush-toy. then what? then i spent my cash on some half-ass damn version when i could have waited and got the super-criterion-director's version or whatever. fuckin' bastards! milkin' me for all the money they can! i'll KILL 'em! those fuckin' greedy-corporate-pig-dogs! aAAAaaauuuRgH!!

*ahem*

so anyway, despite getting the wrong screen format, the DvD is pretty damn sweet! the extra lil short films on it are hellah cool and some of the additional footage and gore is cool. the deleted scenes footage is rather boring, and you can totally understand why it wasn't kept for the final release. it's all about pacing.

...

it's been pretty rainy here in [normally] sunny socal. i'm diggin' the change of weather overall, it makes me feel at least SOME sense of season...though in cali there are really only two seasons when i think about it..."wet" and "dry". :-P

thankfully the weather is looking to clear up this weekend for halloween. nothin' like getting all dressed up only to be rained on! i decided i'd just dress up as a 70's disco-pimp-guy repleat with polyester jump-suit, afro-wig, big sunglasses, and of course the white 4-inch platform shoes. DIG! not quite what i was HOPING to do, but it'll be cool nonetheless.

anyway, i better get back to work. i gotta' set up some skeleton systems for non-player-characters, also referred to as "rigging" an "NPC". to briefly explain...when an artist "builds" a 3d model of a character it is a static model in that it does not move or anything. think of 3d animation as a virtual form of stop-motion animation (stop-motion is stuff like The Nightmare Before Christmas, the California Raisins or "Claymation", and the AT-ATs in Empire Strikes Back). in stop-motion the "model" is made from clay or plastic built over a bendable/posable metal "skeleton" called an "armature". well, in 3d it's pretty much the same thing except that the "model" and "skeleton" are virtual, i.e. - digital or computer generated creations. so the "modeler" sends me a file containing the virtual 3d character model, in this case a cute lil elf guy, and i then put a virtual skeleton inside it so that we can pose and animate it accordingly. so "rigging" is the process by which i put a skeleton inside the virtual model and prepare it for animation.

the biggest difference in 3d animation as opposed to stop-motion animation (besides the fact that 3d is virtual) is that in stop-motion you pose the model, then snap a picture, then move it slightly, take a picture, etc. to achieve the illusion of movement on film. in stop-motion you have to pose the model on every other frame, so you're taking a total of 12-15 pictures per second of film or video respectively. whereas in 3d the computer mathematically generates the inbetween frames of the animation. so what the animator does is basically put the model into key poses (pose A, pose B, pose C, etcetera) and the computer calculates mathmatically (in real time) all the movement inbetween using spline curves and other crazy math stuff. so basically the computer is a time-saver. i set the poses along the timeline and then add tweaks to make it more natural and fluid (a computer is not very intuitive, and when it calculates movement from pose A to pose B and so on, it does it along very rigid mathmatical logic oftentimes making the movement look robotic).

um...i don't know why i just told you that.

*shrugs*

well now you know what i do to a degree, and moreover, you know what people at PiXaR and Dreamworks and ILM do, at least at a basic level. all 3d is based off of these processes to a degree. feature film 3d people use super-powerful-crazy software that they probably wrote themselves, and the models are much more "dense" or realistic. in games we work under pretty heavy technilogical restrictions so our models are "low-poly" or less realistic; and we usually use software that was written by someone else. in the end the process is basically the same.

so yeah, i better go and do that. i'll be back on later to write a page dedicated specifically to all you swinger-folk out there. my diary is linked via a swinger's dating site so i see in my stats that i get hits from that site every so often. what i plan on doing is making a specific page and then linking that in my online swinger profile. anyhoo, i hope everyone is doing well out there today! stay tuned...

i'm reading you.
~B-)

11:08 a.m. - 2004-10-27

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